![]() ![]() ![]() What do you guys think? Any suggestion to add?LOL! I love that name. Okay so here's a quick list of the changes made this last couple of days on my DEVbuild : I need to test the "tweaked speed limit when injured" feature extensively, but it should be compatible with all addons/units/weapons etc (as long as they inherit from vanilla base configs - thanks to CBA).Speaking of wich : as you may have noticed (or not), Ravage completely removes the constant moanin' & groanin' when you're under 75% health.It looks like at least a few people would enjoy a stand-alone version of this.I'm thinking about releasing a small, MP-compatible, mod with related features. ![]() Other than the damage/medical issue this mod is pretty damn awesome, would love to use it in conjunction with standard landwarfare. Seeing how half my keymapping is inter-dependent with ACE3 stuff, I think I'm stuck going with it. Tried to track it down but it appears that the versions I have are pretty dependent on part of ACE3 that denotes damage type. Some weapons are grossly overpowered, others are like you're shooting blanks Any partial use of ACE3 without medical = weird damage related isses. If I pull ACE3 altogether it works fine as vanilla medical/damage. The moment I pull ACE3 medical, things get weird, put it back in everything works. Running into some weird inconsistencies with other "base" addons I've used for a while for this kind of game (ryans zombies and arma hunting mod, a plethora of weapons addons). Any ideas when you may have ACE3 medical implemented? ![]()
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